pub fn files_have_same_bytes(one: &Path, other: &Path) -> Result<bool>Expand description
Whether two files hold the same bytes.
Streamed in blocks rather than read whole, since a caller comparing game content is comparing textures and movies that run to hundreds of megabytes.
Sizes are not consulted. A caller that can cheaply rule a pair out on length should do so before calling this; what this answers is the exact question.
ยงErrors
Whatever stopped either file being opened or read.