Expand description
Compile-time-validated TwoDaName constants for the vanilla
K1 2DA tables the workspace currently consumes.
Constants land here as new tables get used; growing the module is
a one-line pub const FOO: TwoDaName = TwoDaName::from_static("foo");
addition. Mod-extended or runtime-discovered tables go through
TwoDaName::new at the call site instead.
Constants§
- APPEARANCE
appearance.2da– character / creature appearance table.- BASEITEMS
baseitems.2da– base item type table (model, equip slot, weapon class, etc.).- CLASSES
classes.2da– character class definitions.- FEAT
feat.2da– feat definitions (combat techniques, weapon and armour proficiencies, Force feats, droid upgrades, etc.).- GENERICDOORS
genericdoors.2da– door appearance / model table.- ITEMPROPDEF
itempropdef.2da– master item-property kind table; root of the per-property subtype dispatch chain.- PLACEABLES
placeables.2da– placeable appearance table.- PORTRAITS
portraits.2da– character portrait list.- RACIALTYPES
racialtypes.2da– creature race table.