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Module shared

Module shared 

Source
Expand description

Saved creature snapshots from a save game’s module GIT. Doors as stored inside a save game. Items as stored inside a save game. Placeables as stored inside a save game. Sound emitters as stored inside a save game. Merchant stores as stored inside a save game. Triggers as stored inside a save game. Shared typed components reused across generic wrappers. Shared typed building blocks used across multiple GFF generic wrappers.

These types reduce drift between format modules by centralizing repeated field groups (for example trap settings and common trap-related scripts).

Structs§

CommonTrapScripts
Shared script hook bundle common to placeables and doors.
GitTriggerPoint
A vertex in a trigger geometry polygon (PointX/PointY/PointZ).
InventoryGridPosition
Shared grid/repository position used by inventory list entries.
ObjectId
A runtime object handle, as the engine hands them out.
TrapSettings
Shared trap configuration block used by door/placeable/trap-like templates.

Enums§

SavedPortrait
How a saved object names its portrait.

Constants§

PORTRAIT_ID_USE_RESREF
The PortraitId value that hands control back to the Portrait resref.
SCRIPT_SLOT_SEED
The resref a script slot holds when a file does not name one.
TRAP_TYPE_ABSENT
TrapType’s value when a file does not carry one.