MdlController

Struct MdlController 

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pub struct MdlController {
    pub controller_type: MdlControllerType,
    pub keys: Vec<MdlKey>,
    pub raw_column_count: u8,
    pub key_unknown_04: [u8; 2],
    pub key_unknown_0d: [u8; 3],
}
Expand description

A controller definition for a node.

Defines a set of animation keys that drive one property over time.

The binary NewController header is 16 bytes. Bytes +0x04..+0x05 and +0x0D..+0x0F are preserved verbatim for roundtrip fidelity.

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§controller_type: MdlControllerType

The type of property being controlled (Position, Orientation, etc.).

§keys: Vec<MdlKey>

The animation keys (time + values).

§raw_column_count: u8

Raw column_count byte from controller key header +0x0C.

The lower 4 bits encode the base column count. Bit 4 (0x10) is the Bezier flag – when set, each row has 3x the base columns (control point triplets). Special case: ORIENTATION with raw value 2 means integral compressed quaternion (1 u32 per row, stored as f32 bits).

Preserved for roundtrip fidelity; the reader decodes this to determine the actual value count per keyframe row.

§key_unknown_04: [u8; 2]

Unknown bytes from controller key header +0x04..+0x05.

Preserved verbatim for roundtrip fidelity per the reserved field rule. Zero for newly constructed controllers.

§key_unknown_0d: [u8; 3]

Unknown bytes from controller key header +0x0D..+0x0F.

Preserved verbatim for roundtrip fidelity per the reserved field rule. Zero for newly constructed controllers.

Trait Implementations§

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impl Clone for MdlController

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fn clone(&self) -> MdlController

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MdlController

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for MdlController

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fn eq(&self, other: &MdlController) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for MdlController

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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