pub struct MdlAnimEvent {
pub time: f32,
pub name: String,
}Expand description
An event that fires at a specific time during an animation.
Events trigger game logic (footstep sounds, particle effects, etc.) at precise moments in the animation timeline.
Fields§
§time: f32Time in seconds when this event fires.
name: StringEvent name (up to 32 bytes in binary, null-terminated).
Trait Implementations§
Source§impl Clone for MdlAnimEvent
impl Clone for MdlAnimEvent
Source§fn clone(&self) -> MdlAnimEvent
fn clone(&self) -> MdlAnimEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MdlAnimEvent
impl Debug for MdlAnimEvent
Source§impl PartialEq for MdlAnimEvent
impl PartialEq for MdlAnimEvent
impl StructuralPartialEq for MdlAnimEvent
Auto Trait Implementations§
impl Freeze for MdlAnimEvent
impl RefUnwindSafe for MdlAnimEvent
impl Send for MdlAnimEvent
impl Sync for MdlAnimEvent
impl Unpin for MdlAnimEvent
impl UnwindSafe for MdlAnimEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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