MdlAnimMesh

Struct MdlAnimMesh 

Source
pub struct MdlAnimMesh {
    pub mesh: MdlMesh,
    pub sample_period: f32,
    pub anim_verts: Vec<[f32; 3]>,
    pub anim_t_verts: Vec<[f32; 3]>,
    pub data_ptr_1: u32,
    pub data_count_1: u32,
    pub padding_24: u32,
    pub anim_vertices_ptr: u32,
    pub anim_tex_vertices_ptr: u32,
    pub anim_vertices_count: u32,
    pub anim_tex_vertices_count: u32,
}
Expand description

Animated mesh with per-frame vertex sets.

Extends MdlMesh with animated vertex positions and texture coordinates that vary over time. The sample_period controls the animation playback rate.

Binary layout: 56 extra bytes (0x38) after the 332-byte TriMesh header. Note: ResetAnim processes the extra data BEFORE calling ResetTriMeshParts (reversed order vs other subtypes).

Verified via InputBinary::ResetAnim (0x004a0060) and Ghidra struct MdlNodeAnimMesh (468 bytes total = 412 TriMesh + 56 extra). See docs/notes/mdl_mdx.md §Mesh Subtype Structs.

Fields§

§mesh: MdlMesh

The base triangle mesh.

§sample_period: f32

Animation sampling period (f32). AnimMesh extra +0x00.

§anim_verts: Vec<[f32; 3]>

Animated vertex positions (Vector: x, y, z per entry).

Data pointed to by CExoArrayList at anim extra +0x04.

§anim_t_verts: Vec<[f32; 3]>

Animated texture coordinates (Vector: u, v, w per entry).

Data pointed to by CExoArrayList at anim extra +0x10.

§data_ptr_1: u32

Runtime data pointer 1 (u32, relocated if data_count_1 != 0). Extra +0x1C.

§data_count_1: u32

Size guard for data_ptr_1 (u32). Extra +0x20.

§padding_24: u32

Padding (u32). Extra +0x24.

§anim_vertices_ptr: u32

Runtime animated vertices pointer (u32). Extra +0x28.

§anim_tex_vertices_ptr: u32

Runtime animated texture vertices pointer (u32). Extra +0x2C.

§anim_vertices_count: u32

Count for anim_vertices_ptr (u32). Extra +0x30.

§anim_tex_vertices_count: u32

Count for anim_tex_vertices_ptr (u32). Extra +0x34.

Trait Implementations§

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impl Clone for MdlAnimMesh

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fn clone(&self) -> MdlAnimMesh

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MdlAnimMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MdlAnimMesh

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fn default() -> MdlAnimMesh

Returns the “default value” for a type. Read more
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impl PartialEq for MdlAnimMesh

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fn eq(&self, other: &MdlAnimMesh) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for MdlAnimMesh

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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