MdlDangly

Struct MdlDangly 

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pub struct MdlDangly {
    pub mesh: MdlMesh,
    pub constraints: Vec<f32>,
    pub displacement: f32,
    pub tightness: f32,
    pub period: f32,
    pub dangly_vertices: Vec<[f32; 3]>,
}
Expand description

Dangly mesh with physics constraints.

Extends MdlMesh with per-vertex constraint weights and physics parameters that control dangling geometry behavior (hair, cloaks, banners, etc.).

Binary layout: 28 extra bytes (0x1C) after the 332-byte TriMesh header. Verified via InputBinary::ResetDangly (0x004a0100) and Ghidra struct MdlNodeDanglyMesh (440 bytes total = 412 TriMesh + 28 extra). See docs/notes/mdl_mdx.md §Mesh Subtype Structs.

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§mesh: MdlMesh

The base triangle mesh.

§constraints: Vec<f32>

Per-vertex constraint weights (float array).

Each value constrains how much a vertex can move (0.0 = fully fixed, higher = more freedom). Array length matches mesh.vertex_count. Data pointed to by CExoArrayList at dangly extra +0x00.

§displacement: f32

Maximum displacement distance (f32). Dangly extra +0x0C.

§tightness: f32

Spring tightness factor (f32). Dangly extra +0x10.

§period: f32

Oscillation period (f32). Dangly extra +0x14.

§dangly_vertices: Vec<[f32; 3]>

Per-vertex positions for the dangly constraint system (vec3 array).

Each entry is a 3-component position [x, y, z] for one constraint vertex. Array length matches mesh.vertex_count. Pointed to by the conditional data pointer at dangly extra +0x18 (only present when vertex_count > 0).

At runtime, the engine copies this array into a GL vertex pool via PartDanglyMesh constructor (0x00447980): allocates vertex_count * 12 bytes, copies vertex_count vec3s from this pointer, then uploads to GL.

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impl Clone for MdlDangly

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fn clone(&self) -> MdlDangly

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MdlDangly

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MdlDangly

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fn default() -> MdlDangly

Returns the “default value” for a type. Read more
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impl PartialEq for MdlDangly

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fn eq(&self, other: &MdlDangly) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for MdlDangly

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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