MdlEmitter

Struct MdlEmitter 

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pub struct MdlEmitter {
Show 19 fields pub deadspace: f32, pub blast_radius: f32, pub blast_length: f32, pub num_branches: i32, pub control_pt_smoothing: i32, pub x_grid: i32, pub y_grid: i32, pub spawn_type: i32, pub update: String, pub render: String, pub blend: String, pub texture: String, pub chunk_name: String, pub two_sided_tex: i32, pub loop_emitter: i32, pub render_order: u16, pub frame_blending: bool, pub depth_texture_name: String, pub reserved: [u8; 21],
}
Expand description

Emitter node data.

Binary layout: 224 extra bytes (0xE0) after the 80-byte base node header. All fields are inline fixed-size data with no pointers - no relocation needed (only ResetMdlNodeParts is called, not a type-specific Reset).

The update field is architecturally significant: it determines which runtime emitter class is instantiated (“Fountain”, “Explosion”, “Single”, or “Lightning”). Controller 502 (“detonate”) is only valid for “Explosion” emitters.

Verified via MdlNodeEmitter constructor (0x0044a300, 304 bytes total), MdlNodeEmitter::InternalParseField (0x00469700, 2,632 bytes), and MdlNodeEmitter::InternalCreateInstance (0x0049d5c0). See docs/notes/mdl_mdx.md §Non-Mesh Node Type Structs.

Fields§

§deadspace: f32

Dead space / unused float (default 0.0). Extra offset +0x00.

§blast_radius: f32

Blast radius (default 0.0). Extra offset +0x04.

§blast_length: f32

Blast length (default 0.0). Extra offset +0x08.

§num_branches: i32

Number of branches (default 0). Extra offset +0x0C.

§control_pt_smoothing: i32

Control point smoothing (default 0). Extra offset +0x10.

§x_grid: i32

X grid size (default 0). Extra offset +0x14.

§y_grid: i32

Y grid size (default 0). Extra offset +0x18.

§spawn_type: i32

Spawn type (default 0). Extra offset +0x1C.

§update: String

Emitter update type string (up to 32 chars). Extra offset +0x20.

Determines which runtime emitter class is instantiated:

  • "Fountain" - steady particle effects (most common)
  • "Explosion" - burst effects (supports controller 502 “detonate”)
  • "Single" - one-shot particle
  • "Lightning" - lightning bolt effects
§render: String

Render type string (up to 32 chars). Extra offset +0x40.

§blend: String

Blend type string (up to 32 chars). Extra offset +0x60.

§texture: String

Texture name (up to 32 chars). Extra offset +0x80.

§chunk_name: String

Chunk name (up to 16 chars). Extra offset +0xA0.

§two_sided_tex: i32

Two-sided texturing (default 0). Extra offset +0xB0.

§loop_emitter: i32

Loop emitter (default 0). Extra offset +0xB4.

§render_order: u16

Render order (default 0). Extra offset +0xB8.

§frame_blending: bool

Frame blending enabled (default false). Extra offset +0xBA.

§depth_texture_name: String

Depth texture name (up to 16 chars). Extra offset +0xBB.

§reserved: [u8; 21]

Reserved/padding bytes at extra offset +0xCB..+0xE0 (21 bytes). Preserved verbatim for roundtrip fidelity per the reserved field rule.

Trait Implementations§

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impl Clone for MdlEmitter

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fn clone(&self) -> MdlEmitter

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MdlEmitter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MdlEmitter

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fn default() -> Self

Returns an emitter with engine default values.

All numeric fields default to zero, all strings default to empty.

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impl PartialEq for MdlEmitter

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fn eq(&self, other: &MdlEmitter) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for MdlEmitter

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Az for T

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

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fn cast_from(src: Src) -> Dst

Casts the value.
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impl<T> CheckedAs for T

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fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> OverflowingAs for T

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fn overflowing_as<Dst>(self) -> (Dst, bool)
where T: OverflowingCast<Dst>,

Casts the value.
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impl<Src, Dst> OverflowingCastFrom<Src> for Dst
where Src: OverflowingCast<Dst>,

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fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
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impl<T> SaturatingAs for T

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fn saturating_as<Dst>(self) -> Dst
where T: SaturatingCast<Dst>,

Casts the value.
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impl<Src, Dst> SaturatingCastFrom<Src> for Dst
where Src: SaturatingCast<Dst>,

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fn saturating_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> StrictAs for T

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fn strict_as<Dst>(self) -> Dst
where T: StrictCast<Dst>,

Casts the value.
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impl<Src, Dst> StrictCastFrom<Src> for Dst
where Src: StrictCast<Dst>,

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fn strict_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UnwrappedAs for T

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fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

Casts the value.
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where Src: UnwrappedCast<Dst>,

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fn unwrapped_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> WrappingAs for T

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fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
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impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

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fn wrapping_cast_from(src: Src) -> Dst

Casts the value.