MdlSaber

Struct MdlSaber 

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pub struct MdlSaber {
    pub mesh: MdlMesh,
    pub saber_verts: Vec<[f32; 3]>,
    pub saber_uvs: Vec<[f32; 2]>,
    pub saber_normals: Vec<[f32; 3]>,
    pub gl_pool_vert: u32,
    pub gl_pool_index: u32,
}
Expand description

Lightsaber blade mesh.

Extends MdlMesh with saber-specific geometry data for 176 fixed vertices. All lightsaber models use exactly NUM_SABER_VERTS (176) vertices for blade geometry.

Binary layout: 20 extra bytes (0x14) after the 332-byte TriMesh header. Contains 3 relocated data pointers for saber vertex data and 2 runtime GL render pool IDs (allocated by GLRender::RequestPool at load time, not meaningful in the binary file).

Semantic names from kotorblender: off_saber_verts, off_saber_uv, off_saber_normals, inv_count1, inv_count2.

Verified via InputBinary::ResetLightsaber (0x004a0460) and ParseNode allocation (operator_new(0x1B0)). See docs/notes/mdl_mdx.md §Mesh Subtype Structs.

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§mesh: MdlMesh

The base triangle mesh.

§saber_verts: Vec<[f32; 3]>

Saber vertex positions (176 × vec3). Saber extra +0x00 pointer.

§saber_uvs: Vec<[f32; 2]>

Saber texture coordinates (176 × vec2). Saber extra +0x04 pointer.

§saber_normals: Vec<[f32; 3]>

Saber vertex normals (176 × vec3). Saber extra +0x08 pointer.

§gl_pool_vert: u32

GL vertex pool ID (runtime-only, stale in binary). Saber extra +0x0C.

§gl_pool_index: u32

GL index pool ID (runtime-only, stale in binary). Saber extra +0x10.

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impl Clone for MdlSaber

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fn clone(&self) -> MdlSaber

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MdlSaber

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MdlSaber

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fn default() -> MdlSaber

Returns the “default value” for a type. Read more
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impl PartialEq for MdlSaber

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fn eq(&self, other: &MdlSaber) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for MdlSaber

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: Cast<Dst>,

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where T: CheckedCast<Dst>,

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Casts the value.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Casts the value.
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Casts the value.
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The resulting type after obtaining ownership.
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