pub struct Wav {
pub wav_type: WavType,
pub audio_format: WavAudioFormat,
pub encoding: WavEncodingCode,
pub channels: u16,
pub sample_rate: u32,
pub bytes_per_sec: u32,
pub block_align: u16,
pub bits_per_sample: u16,
pub data: Vec<u8>,
}Expand description
In-memory WAV payload.
Fields§
§wav_type: WavTypeWrapper mode used when writing game-facing bytes.
audio_format: WavAudioFormatAudio payload kind.
encoding: WavEncodingCodeWAVE encoding tag (lossless raw value).
channels: u16Channel count.
sample_rate: u32Sample rate in Hz.
bytes_per_sec: u32Byte rate from fmt chunk.
block_align: u16Block alignment from fmt chunk.
bits_per_sample: u16Bits per sample from fmt chunk.
data: Vec<u8>Audio payload bytes (PCM/ADPCM/MP3 data).
Implementations§
Trait Implementations§
Source§impl DecodeBinary for Wav
impl DecodeBinary for Wav
Source§impl EncodeBinary for Wav
impl EncodeBinary for Wav
impl Eq for Wav
impl StructuralPartialEq for Wav
Auto Trait Implementations§
impl Freeze for Wav
impl RefUnwindSafe for Wav
impl Send for Wav
impl Sync for Wav
impl Unpin for Wav
impl UnwindSafe for Wav
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