pub struct AreMiniGameMouse {
pub axis_x: u32,
pub axis_y: u32,
pub flip_axis_x: bool,
pub flip_axis_y: bool,
}Expand description
Typed view over the MiniGame.Player.Mouse sub-struct.
Fields§
§axis_x: u32X axis index (AxisX).
axis_y: u32Y axis index (AxisY).
flip_axis_x: boolFlip X axis (FlipAxisX).
flip_axis_y: boolFlip Y axis (FlipAxisY).
Implementations§
Source§impl AreMiniGameMouse
impl AreMiniGameMouse
Sourcepub const PARTS: &'static [&'static [Field]]
pub const PARTS: &'static [&'static [Field]]
This type’s schema in parts, which is what a container holding it references.
Own fields first, then one part per flattened child in the order they are declared.
Sourcepub fn read_declared(root: &GffStruct) -> Self
pub fn read_declared(root: &GffStruct) -> Self
Reads every declared field off root.
Absent fields take the entry’s own answer, so a fallback is derived from the declaration rather than restated beside it.
A field declaring a hand-written read is left at that answer for the view to overwrite.
Sourcepub fn write_declared(&self, root: &mut GffStruct)
pub fn write_declared(&self, root: &mut GffStruct)
Writes every declared field onto root, leaving out the ones
their entry says the engine’s own writer leaves out.
A field declaring a hand-written write is not touched here.
Sourcepub fn read_element(structure: &GffStruct) -> Self
pub fn read_element(structure: &GffStruct) -> Self
Reads one element of a list of this type.
Sourcepub fn write_element(&self, structure: &mut GffStruct)
pub fn write_element(&self, structure: &mut GffStruct)
Writes one element of a list of this type.
Trait Implementations§
Source§impl Clone for AreMiniGameMouse
impl Clone for AreMiniGameMouse
Source§fn clone(&self) -> AreMiniGameMouse
fn clone(&self) -> AreMiniGameMouse
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AreMiniGameMouse
impl Debug for AreMiniGameMouse
Source§impl Default for AreMiniGameMouse
impl Default for AreMiniGameMouse
Source§impl HasSchema for AreMiniGameMouse
impl HasSchema for AreMiniGameMouse
Source§impl PartialEq for AreMiniGameMouse
impl PartialEq for AreMiniGameMouse
Source§fn eq(&self, other: &AreMiniGameMouse) -> bool
fn eq(&self, other: &AreMiniGameMouse) -> bool
self and other values to be equal, and is used by ==.