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AreMiniGameObjectScripts

Struct AreMiniGameObjectScripts 

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pub struct AreMiniGameObjectScripts {
    pub on_create: ResRef,
    pub on_heartbeat: ResRef,
    pub on_anim_event: ResRef,
    pub on_hit_bullet: ResRef,
    pub on_hit_follower: ResRef,
}
Expand description

The Scripts struct every minigame object carries.

Read by CSWMiniGameObject::LoadScripts, which obstacles use directly and vehicles extend (see AreMiniGameVehicleScripts). Every slot defaults to an empty resref and the engine writes that empty value into the script slot whether or not the file supplied one, so an absent field clears a prior script rather than leaving it in place.

OnHeartbeat is the fifth and last slot the base reads, after OnAnimEvent.

It was missing from the write-up of this subsystem, and from the corpus scan the write-up was checked against, because the ARE root carries a script field under the same label: a scan keyed on bare labels sees the root’s and counts the nested one as already modelled.

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§on_create: ResRef

Fired when the object is created (OnCreate).

§on_heartbeat: ResRef

Fired on the object’s heartbeat (OnHeartbeat).

§on_anim_event: ResRef

Fired on a model animation event (OnAnimEvent).

§on_hit_bullet: ResRef

Fired when a bullet hits the object (OnHitBullet).

§on_hit_follower: ResRef

Fired when a track follower hits the object (OnHitFollower).

Implementations§

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impl AreMiniGameObjectScripts

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pub const SCHEMA: [Field; 5]

This view’s schema, one entry per declared field.

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pub const PARTS: &'static [&'static [Field]]

This type’s schema in parts, which is what a container holding it references.

Own fields first, then one part per flattened child in the order they are declared.

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pub fn read_declared(root: &GffStruct) -> Self

Reads every declared field off root.

Absent fields take the entry’s own answer, so a fallback is derived from the declaration rather than restated beside it.

A field declaring a hand-written read is left at that answer for the view to overwrite.

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pub fn write_declared(&self, root: &mut GffStruct)

Writes every declared field onto root, leaving out the ones their entry says the engine’s own writer leaves out.

A field declaring a hand-written write is not touched here.

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pub fn read_element(structure: &GffStruct) -> Self

Reads one element of a list of this type.

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pub fn write_element(&self, structure: &mut GffStruct)

Writes one element of a list of this type.

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impl Clone for AreMiniGameObjectScripts

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fn clone(&self) -> AreMiniGameObjectScripts

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AreMiniGameObjectScripts

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AreMiniGameObjectScripts

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fn default() -> Self

What a file omitting every label loads to, which is what makes an authored file land in a known state rather than at zero.

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impl HasSchema for AreMiniGameObjectScripts

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fn schema() -> &'static [Field]

The root field schema for this resource type.
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fn parts() -> &'static [&'static [Field]]

The same schema in parts, own fields first. Read more
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impl PartialEq for AreMiniGameObjectScripts

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fn eq(&self, other: &AreMiniGameObjectScripts) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for AreMiniGameObjectScripts

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Az for T

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

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fn cast_from(src: Src) -> Dst

Casts the value.
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fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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fn into(self) -> U

Calls U::from(self).

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Casts the value.
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fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
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Casts the value.
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type Owned = T

The resulting type after obtaining ownership.
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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Performs the conversion.
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