pub struct AreMiniGameSounds {
pub engine: ResRef,
pub death: ResRef,
}Expand description
The Sounds struct on a vehicle.
Read by CSWTrackFollower::LoadSounds. Both default to empty and are
written into their slots whether or not the file supplied them, the same
overwrite-on-absence pattern the scripts follow. A non-empty Engine sound
is additionally forced into looping playback.
Fields§
§engine: ResRefLooping engine sound (Engine).
death: ResRefOne-shot destruction sound (Death).
Implementations§
Source§impl AreMiniGameSounds
impl AreMiniGameSounds
Sourcepub const PARTS: &'static [&'static [Field]]
pub const PARTS: &'static [&'static [Field]]
This type’s schema in parts, which is what a container holding it references.
Own fields first, then one part per flattened child in the order they are declared.
Sourcepub fn read_declared(root: &GffStruct) -> Self
pub fn read_declared(root: &GffStruct) -> Self
Reads every declared field off root.
Absent fields take the entry’s own answer, so a fallback is derived from the declaration rather than restated beside it.
A field declaring a hand-written read is left at that answer for the view to overwrite.
Sourcepub fn write_declared(&self, root: &mut GffStruct)
pub fn write_declared(&self, root: &mut GffStruct)
Writes every declared field onto root, leaving out the ones
their entry says the engine’s own writer leaves out.
A field declaring a hand-written write is not touched here.
Sourcepub fn read_element(structure: &GffStruct) -> Self
pub fn read_element(structure: &GffStruct) -> Self
Reads one element of a list of this type.
Sourcepub fn write_element(&self, structure: &mut GffStruct)
pub fn write_element(&self, structure: &mut GffStruct)
Writes one element of a list of this type.
Trait Implementations§
Source§impl Clone for AreMiniGameSounds
impl Clone for AreMiniGameSounds
Source§fn clone(&self) -> AreMiniGameSounds
fn clone(&self) -> AreMiniGameSounds
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AreMiniGameSounds
impl Debug for AreMiniGameSounds
Source§impl Default for AreMiniGameSounds
impl Default for AreMiniGameSounds
Source§impl HasSchema for AreMiniGameSounds
impl HasSchema for AreMiniGameSounds
Source§impl PartialEq for AreMiniGameSounds
impl PartialEq for AreMiniGameSounds
Source§fn eq(&self, other: &AreMiniGameSounds) -> bool
fn eq(&self, other: &AreMiniGameSounds) -> bool
self and other values to be equal, and is used by ==.