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SavedDoor

Struct SavedDoor 

Source
pub struct SavedDoor {
Show 53 fields pub tag: String, pub object_id: ObjectId, pub appearance: u32, pub generic_type: u8, pub loc_name: GffLocalizedString, pub description: GffLocalizedString, pub portrait: SavedPortrait, pub x: f32, pub y: f32, pub z: f32, pub bearing: f32, pub current_hp: i16, pub hp: i16, pub hardness: u8, pub fortitude: u8, pub reflex: u8, pub will: u8, pub min1_hp: bool, pub plot: bool, pub is_static: bool, pub commandable: bool, pub faction: u32, pub open_state: u8, pub lockable: bool, pub locked: bool, pub open_lock_dc: u8, pub close_lock_dc: u8, pub secret_door_dc: u8, pub key_name: String, pub key_required: bool, pub auto_remove_key: bool, pub trap: TrapSettings, pub linked_to: String, pub linked_to_flags: u8, pub linked_to_module: ResRef, pub transition_destin: GffLocalizedString, pub load_screen_id: u16, pub conversation: ResRef, pub on_click: ResRef, pub on_closed: ResRef, pub on_damaged: ResRef, pub on_death: ResRef, pub on_dialog: ResRef, pub on_disarm: ResRef, pub on_fail_to_open: ResRef, pub on_heartbeat: ResRef, pub on_lock: ResRef, pub on_melee_attacked: ResRef, pub on_open: ResRef, pub on_spell_cast_at: ResRef, pub on_trap_triggered: ResRef, pub on_unlock: ResRef, pub on_user_defined: ResRef,
}
Expand description

A door as stored inside a save game’s module GIT.

Fields§

§tag: String

Object tag (Tag).

§object_id: ObjectId

Runtime object id (ObjectId).

§appearance: u32

Appearance row (Appearance), into genericdoors.2da.

§generic_type: u8

Generic door type (GenericType).

§loc_name: GffLocalizedString

Displayed name (LocName).

§description: GffLocalizedString

Description (Description).

§portrait: SavedPortrait

Portrait, in whichever of its two forms the object uses.

§x: f32

World X position (X).

§y: f32

World Y position (Y).

§z: f32

World Z position (Z).

§bearing: f32

Facing, in radians (Bearing).

§current_hp: i16

Current hit points (CurrentHP).

§hp: i16

Maximum hit points (HP).

§hardness: u8

Damage reduction (Hardness).

§fortitude: u8

Fortitude save (Fort).

§reflex: u8

Reflex save (Ref).

§will: u8

Will save (Will).

§min1_hp: bool

Cannot be reduced below 1 HP (Min1HP).

§plot: bool

Plot flag (Plot).

§is_static: bool

Static, non-interactive geometry (Static).

§commandable: bool

Accepts scripted commands (Commandable).

§faction: u32

Faction id (Faction).

§open_state: u8

Open / closed / destroyed state (OpenState).

§lockable: bool

Can be locked at all (Lockable).

§locked: bool

Currently locked (Locked).

§open_lock_dc: u8

DC to pick the lock (OpenLockDC).

§close_lock_dc: u8

DC to re-lock (CloseLockDC).

§secret_door_dc: u8

DC to spot a secret door (SecretDoorDC).

§key_name: String

Key tag that opens this door (KeyName).

§key_required: bool

A key is required regardless of lock DC (KeyRequired).

§auto_remove_key: bool

Consume the key on use (AutoRemoveKey).

§trap: TrapSettings

Trap configuration (TrapDetectable, TrapDetectDC, …).

§linked_to: String

Area transition target tag (LinkedTo).

§linked_to_flags: u8

Transition kind (LinkedToFlags).

§linked_to_module: ResRef

Target module for a cross-module transition (LinkedToModule).

§transition_destin: GffLocalizedString

Transition tooltip text (TransitionDestin).

§load_screen_id: u16

Load screen shown across the transition (LoadScreenID).

§conversation: ResRef

Attached conversation (Conversation).

§on_click: ResRef

OnClick.

§on_closed: ResRef

OnClosed.

§on_damaged: ResRef

OnDamaged.

§on_death: ResRef

OnDeath.

§on_dialog: ResRef

OnDialog.

§on_disarm: ResRef

OnDisarm.

§on_fail_to_open: ResRef

OnFailToOpen.

§on_heartbeat: ResRef

OnHeartbeat.

§on_lock: ResRef

OnLock.

§on_melee_attacked: ResRef

OnMeleeAttacked.

§on_open: ResRef

OnOpen.

§on_spell_cast_at: ResRef

OnSpellCastAt.

§on_trap_triggered: ResRef

OnTrapTriggered.

§on_unlock: ResRef

OnUnlock.

§on_user_defined: ResRef

OnUserDefined.

Implementations§

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impl SavedDoor

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pub fn new() -> Self

Creates an empty saved door.

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pub fn from_struct(structure: &GffStruct) -> Self

Reads one saved Door List element.

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pub fn to_struct(&self, index: usize) -> GffStruct

Writes this door back into a Door List element.

Trait Implementations§

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impl Clone for SavedDoor

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fn clone(&self) -> SavedDoor

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SavedDoor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SavedDoor

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fn default() -> SavedDoor

Returns the “default value” for a type. Read more
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impl PartialEq for SavedDoor

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fn eq(&self, other: &SavedDoor) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SavedDoor

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Az for T

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

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fn cast_from(src: Src) -> Dst

Casts the value.
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impl<T> CheckedAs for T

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fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> OverflowingAs for T

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fn overflowing_as<Dst>(self) -> (Dst, bool)
where T: OverflowingCast<Dst>,

Casts the value.
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impl<Src, Dst> OverflowingCastFrom<Src> for Dst
where Src: OverflowingCast<Dst>,

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fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
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fn saturating_as<Dst>(self) -> Dst
where T: SaturatingCast<Dst>,

Casts the value.
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where Src: SaturatingCast<Dst>,

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fn saturating_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> StrictAs for T

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fn strict_as<Dst>(self) -> Dst
where T: StrictCast<Dst>,

Casts the value.
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where Src: StrictCast<Dst>,

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Casts the value.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

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Casts the value.
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fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
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Casts the value.