pub struct IfoCutScene {
pub cutscene_name: ResRef,
pub cutscene_id: u32,
}Expand description
Typed IFO one entry of Mod_CutSceneList.
Fields§
§cutscene_name: ResRefCutscene resref (CutScene_Name).
cutscene_id: u32Cutscene ID (CutScene_ID).
Implementations§
Source§impl IfoCutScene
impl IfoCutScene
Sourcepub const PARTS: &'static [&'static [Field]]
pub const PARTS: &'static [&'static [Field]]
This type’s schema in parts, which is what a container holding it references.
Own fields first, then one part per flattened child in the order they are declared.
Sourcepub fn read_declared(root: &GffStruct) -> Self
pub fn read_declared(root: &GffStruct) -> Self
Reads every declared field off root.
Absent fields take the entry’s own answer, so a fallback is derived from the declaration rather than restated beside it.
A field declaring a hand-written read is left at that answer for the view to overwrite.
Sourcepub fn write_declared(&self, root: &mut GffStruct)
pub fn write_declared(&self, root: &mut GffStruct)
Writes every declared field onto root, leaving out the ones
their entry says the engine’s own writer leaves out.
A field declaring a hand-written write is not touched here.
Sourcepub fn read_element(structure: &GffStruct) -> Self
pub fn read_element(structure: &GffStruct) -> Self
Reads one element of a list of this type.
Sourcepub fn write_element(&self, structure: &mut GffStruct)
pub fn write_element(&self, structure: &mut GffStruct)
Writes one element of a list of this type.
Trait Implementations§
Source§impl Clone for IfoCutScene
impl Clone for IfoCutScene
Source§fn clone(&self) -> IfoCutScene
fn clone(&self) -> IfoCutScene
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for IfoCutScene
impl Debug for IfoCutScene
Source§impl Default for IfoCutScene
impl Default for IfoCutScene
Source§impl HasSchema for IfoCutScene
impl HasSchema for IfoCutScene
Source§impl PartialEq for IfoCutScene
impl PartialEq for IfoCutScene
Source§fn eq(&self, other: &IfoCutScene) -> bool
fn eq(&self, other: &IfoCutScene) -> bool
self and other values to be equal, and is used by ==.