MdlNode

Struct MdlNode 

Source
pub struct MdlNode {
    pub name: String,
    pub parent_index: Option<u16>,
    pub children: Vec<MdlNode>,
    pub position: [f32; 3],
    pub rotation: [f32; 4],
    pub node_data: MdlNodeData,
    pub controllers: Vec<MdlController>,
    pub orphan_controller_data: Vec<f32>,
    pub header_padding_02: [u8; 2],
    pub header_padding_06: [u8; 2],
}
Expand description

A node in the MDL hierarchy.

Fields§

§name: String

Name of the node resolved from the model’s name table.

§parent_index: Option<u16>

Parent index (if any).

§children: Vec<MdlNode>

Child nodes attached to this node.

§position: [f32; 3]

Local position (x, y, z).

§rotation: [f32; 4]

Local orientation quaternion (w, x, y, z).

Matches the engine’s Quaternion struct field order (Ghidra-verified). Identity quaternion is [1.0, 0.0, 0.0, 0.0].

§node_data: MdlNodeData

Type-specific node data (determines node type and carries type-specific fields).

Use MdlNodeData::flags() to get the binary flags for serialization.

§controllers: Vec<MdlController>

Controllers attached to this node.

§orphan_controller_data: Vec<f32>

Unreferenced controller data floats (key_count=0 but data_count>0).

Some vanilla nodes (especially in supermodel combat animations) carry a controller data array with no corresponding controller key headers. The engine reads both arrays independently, so we must preserve the data bytes for roundtrip fidelity even though no keys reference them.

§header_padding_02: [u8; 2]

Padding bytes from node header +0x02..+0x03 (between flags and node_id).

Preserved verbatim for roundtrip fidelity per the reserved field rule. Zero for newly constructed nodes.

§header_padding_06: [u8; 2]

Struct alignment padding from node header +0x06..+0x07 (2 bytes).

Always zero in vanilla files. Located between the u16 node_id duplicate and the u32 name pointer at +0x08.

The fields at +0x08 (name pointer) and +0x0C (parent pointer) are relocated pointers handled by the writer; they are not stored here. See docs/notes/mdl_mdx.md §MdlNode Binary Layout.

Implementations§

Source§

impl MdlNode

Source

pub fn is_mesh(&self) -> bool

Checks if this node contains mesh geometry (Flag 0x0020).

Source

pub fn is_light(&self) -> bool

Checks if this node contains light data (Flag 0x0002).

Source

pub fn is_emitter(&self) -> bool

Checks if this node contains emitter data (Flag 0x0004).

Source

pub fn is_reference(&self) -> bool

Checks if this node is a reference to another model (Flag 0x0010).

Source

pub fn is_skin(&self) -> bool

Checks if this node contains skinning weights (Flag 0x0040).

Source

pub fn is_anim(&self) -> bool

Checks if this node contains animation data (Flag 0x0080).

Source

pub fn is_dangly(&self) -> bool

Checks if this node contains dangly mesh physics (Flag 0x0100).

Source

pub fn is_aabb(&self) -> bool

Checks if this node contains an AABB walkmesh tree (Flag 0x0200).

Source

pub fn is_camera(&self) -> bool

Checks if this node contains camera data (Flag 0x0008).

Source

pub fn is_saber(&self) -> bool

Checks if this node contains saber blade data (Flag 0x0800).

Trait Implementations§

Source§

impl Clone for MdlNode

Source§

fn clone(&self) -> MdlNode

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for MdlNode

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for MdlNode

Source§

fn eq(&self, other: &MdlNode) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for MdlNode

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Az for T

Source§

fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

Source§

fn cast_from(src: Src) -> Dst

Casts the value.
Source§

impl<T> CheckedAs for T

Source§

fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

Source§

fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> OverflowingAs for T

Source§

fn overflowing_as<Dst>(self) -> (Dst, bool)
where T: OverflowingCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> OverflowingCastFrom<Src> for Dst
where Src: OverflowingCast<Dst>,

Source§

fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
Source§

impl<T> SaturatingAs for T

Source§

fn saturating_as<Dst>(self) -> Dst
where T: SaturatingCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> SaturatingCastFrom<Src> for Dst
where Src: SaturatingCast<Dst>,

Source§

fn saturating_cast_from(src: Src) -> Dst

Casts the value.
Source§

impl<T> StrictAs for T

Source§

fn strict_as<Dst>(self) -> Dst
where T: StrictCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> StrictCastFrom<Src> for Dst
where Src: StrictCast<Dst>,

Source§

fn strict_cast_from(src: Src) -> Dst

Casts the value.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> UnwrappedAs for T

Source§

fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> UnwrappedCastFrom<Src> for Dst
where Src: UnwrappedCast<Dst>,

Source§

fn unwrapped_cast_from(src: Src) -> Dst

Casts the value.
Source§

impl<T> WrappingAs for T

Source§

fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

Source§

fn wrapping_cast_from(src: Src) -> Dst

Casts the value.