pub struct AreMiniGameObstacle {
pub name: ResRef,
pub scripts: AreMiniGameObjectScripts,
}Expand description
Typed view over one obstacle entry in MiniGame.Obstacles.
The lightest of the three object shapes. CSWMGObstacle::Load matches the
entry to an already-placed object by Name and reads its Scripts struct,
and nothing else: no lifecycle, no weapons, no track geometry.
Fields§
§name: ResRefObstacle name resref (Name), matched against a placed object.
scripts: AreMiniGameObjectScriptsScript slots (Scripts), the base set with none of the vehicle
additions.
Implementations§
Source§impl AreMiniGameObstacle
impl AreMiniGameObstacle
Sourcepub const PARTS: &'static [&'static [Field]]
pub const PARTS: &'static [&'static [Field]]
This type’s schema in parts, which is what a container holding it references.
Own fields first, then one part per flattened child in the order they are declared.
Sourcepub fn read_declared(root: &GffStruct) -> Self
pub fn read_declared(root: &GffStruct) -> Self
Reads every declared field off root.
Absent fields take the entry’s own answer, so a fallback is derived from the declaration rather than restated beside it.
A field declaring a hand-written read is left at that answer for the view to overwrite.
Sourcepub fn write_declared(&self, root: &mut GffStruct)
pub fn write_declared(&self, root: &mut GffStruct)
Writes every declared field onto root, leaving out the ones
their entry says the engine’s own writer leaves out.
A field declaring a hand-written write is not touched here.
Sourcepub fn read_element(structure: &GffStruct) -> Self
pub fn read_element(structure: &GffStruct) -> Self
Reads one element of a list of this type.
Sourcepub fn write_element(&self, structure: &mut GffStruct)
pub fn write_element(&self, structure: &mut GffStruct)
Writes one element of a list of this type.
Trait Implementations§
Source§impl Clone for AreMiniGameObstacle
impl Clone for AreMiniGameObstacle
Source§fn clone(&self) -> AreMiniGameObstacle
fn clone(&self) -> AreMiniGameObstacle
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AreMiniGameObstacle
impl Debug for AreMiniGameObstacle
Source§impl Default for AreMiniGameObstacle
impl Default for AreMiniGameObstacle
Source§impl HasSchema for AreMiniGameObstacle
impl HasSchema for AreMiniGameObstacle
Source§impl PartialEq for AreMiniGameObstacle
impl PartialEq for AreMiniGameObstacle
Source§fn eq(&self, other: &AreMiniGameObstacle) -> bool
fn eq(&self, other: &AreMiniGameObstacle) -> bool
self and other values to be equal, and is used by ==.