pub struct AreMiniGame {
pub mini_game_type: u32,
pub movement_per_sec: f32,
pub lateral_accel: f32,
pub bump_plane: u32,
pub do_bumping: bool,
pub use_inertia: bool,
pub dof: u32,
pub music: ResRef,
pub far_clip: f32,
pub near_clip: f32,
pub camera_view_angle: f32,
pub player: Option<AreMiniGamePlayer>,
}Expand description
Typed view over the ARE MiniGame nested struct.
Fields§
§mini_game_type: u32Mini-game type (Type): 1 = swoop, 2 = turret.
movement_per_sec: f32Movement speed (MovementPerSec).
lateral_accel: f32Lateral acceleration (LateralAccel).
bump_plane: u32Bump plane index (Bump_Plane).
do_bumping: boolBumping enabled (DoBumping).
use_inertia: boolInertia enabled (UseInertia).
dof: u32Degrees of freedom (DOF).
music: ResRefMusic resref (Music).
far_clip: f32Far clip distance (Far_Clip).
near_clip: f32Near clip distance (Near_Clip).
camera_view_angle: f32Camera view angle (CameraViewAngle).
player: Option<AreMiniGamePlayer>Player sub-struct (Player).
Trait Implementations§
Source§impl Clone for AreMiniGame
impl Clone for AreMiniGame
Source§fn clone(&self) -> AreMiniGame
fn clone(&self) -> AreMiniGame
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AreMiniGame
impl Debug for AreMiniGame
Source§impl Default for AreMiniGame
impl Default for AreMiniGame
Source§impl PartialEq for AreMiniGame
impl PartialEq for AreMiniGame
impl StructuralPartialEq for AreMiniGame
Auto Trait Implementations§
impl Freeze for AreMiniGame
impl RefUnwindSafe for AreMiniGame
impl Send for AreMiniGame
impl Sync for AreMiniGame
impl Unpin for AreMiniGame
impl UnwindSafe for AreMiniGame
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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