pub struct MdlAnimNode {
pub name: String,
pub node_number: u16,
pub controllers: Vec<MdlController>,
pub orphan_controller_data: Vec<f32>,
pub children: Vec<MdlAnimNode>,
}Expand description
A node in an animation’s node tree.
Animation nodes mirror the geometry node hierarchy but carry only base header data (name, node_number, controllers, children). They do NOT have type-specific extra data (mesh, light, emitter, etc.).
The node_number field maps each animation node to its corresponding
geometry node so the engine can apply keyframes to the correct target.
Fields§
§name: StringName of the node (matches a geometry node name).
node_number: u16Node number matching the corresponding geometry node.
controllers: Vec<MdlController>Controllers (keyframes) for this animation node.
orphan_controller_data: Vec<f32>Unreferenced controller data floats (key_count=0 but data_count>0).
See MdlNode::orphan_controller_data for rationale.
children: Vec<MdlAnimNode>Child animation nodes.
Trait Implementations§
Source§impl Clone for MdlAnimNode
impl Clone for MdlAnimNode
Source§fn clone(&self) -> MdlAnimNode
fn clone(&self) -> MdlAnimNode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MdlAnimNode
impl Debug for MdlAnimNode
Source§impl PartialEq for MdlAnimNode
impl PartialEq for MdlAnimNode
impl StructuralPartialEq for MdlAnimNode
Auto Trait Implementations§
impl Freeze for MdlAnimNode
impl RefUnwindSafe for MdlAnimNode
impl Send for MdlAnimNode
impl Sync for MdlAnimNode
impl Unpin for MdlAnimNode
impl UnwindSafe for MdlAnimNode
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impl<T> BorrowMut<T> for Twhere
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